Use Case Training Neurosurgery in Virtual Reality
Interview with PD Dr. M. Holling, UK Münster, Germany
May 2021
Markus Holling is a board-certified neurosurgeon, deputy chairman of the
department of neurosurgery and head of the vascular section, University
Hospital Münster, Germany. Besides his work at the department of
neurosurgery, he is a board-certified Emergency Physician and has a
passion for teaching, being several times awarded as teacher of the
year. Dr. Markus Holling is married and father of two sons.
Universitätsklinikum Münster
Münster University Hospital (UKM)
is a German maximum-care hospital in Münster. It has 1,513 beds in which
a total of 55,582 inpatients and 499,113 outpatients were treated in
2020. It consists of over 40 individual clinics and polyclinics that
work closely with the Medical Faculty of the Westphalian Wilhelms
University of Münster.
Three-Dimensional VR Anatomy
At the core of Anatomy Master 2 lies its three-dimensional
representation of human anatomy, offering an unparalleled tool for both
learning and teaching. The VR environment provides an immersive
experience that allows users to explore over 2000 precisely crafted
anatomical structures and organs as if they were walking around and
dissecting them in real space.
Why did you choose Medicalholodeck? Which needs does it fulfill?
In medical training, the patient-specific representation of anatomical
conditions plays an increasingly important role. Neuroanatomy is so
complex that knowledge must not only be constantly refreshed, but one
must also take into account the peculiarities of each patient. In
neurosurgery, there is a lot of anatomy in a very small space, so the
adequate interpretation of the structures during surgery is
indispensable and crucial for success.
Additionally, there is the adequate recognition of pathologies and the
differentiation from a healthy environment - both on preoperative
imaging and during surgery. This distinction is particularly difficult
and requires constant practice and training. Neurosurgery requires
first-class and patient-specifically medical visualization. This can be
used in student teaching and in the further training of residents.
Background Experience over the past decade has shown that computationally
demanding 3-D imaging is increasingly available due to rapid
technological advances. Applied in thoracic imaging, it simplifies the
understanding of the anatomy for both the trainee and the experienced
surgeon and can increase the operational and technical quality in terms
of precision, safety and speed.
What is particularly unique and game-changing about the features and
benefits of Medicalholodeck?
Well-known are software solutions for the representation of normal
anatomy. Already, in medical school, one practices and learns from
models. This is useful initially but quickly loses value due to the
limited number of real-life patient cases.
Software solutions like Medicalholodeck can solve this problem.
Patient-specific representations can easily be created using actual
patient data, and these digital twins can be viewed and modified by all
participants in real-time. This trains the recognition of healthy
anatomy as well as the recognition of normal variants up to pathologies.
Which Technology do you use in Münster?
In 2019, we used Medicalholodeck on PC VR in a tethered virtual reality
setup with standard Nvidia gaming GPUs. In the meantime, we installed
our own on-premise GPU cloud on-site, using RTX A 6000 GPUs. We then
connect with the lightweight Oculus Quest 2 using the Nvidia CloudXR
SDK. This setup also allows us to use the Medicalholodeck location
independently. The students can now connect to Medicalholodeck from
anywhere in the hospital.
What goals are met with Medicalholodeck and virtual reality?
In our case, the biggest challenge for neurosurgery students is the
transformation of two-dimensional, black and white sectional images from
CT and MRI machines into three-dimensional bodies - skulls. Correctly
interpreting these 2D images into a three-dimensional head requires much
experience.
Teaching in virtual reality skips the interpretation step from 2D to 3D
and allows students to work directly and immediately on
three-dimensional patient data. As a result, they understand the anatomy
and complex relationships better and faster and can immediately focus on
the medical problem and the neurosurgical treatment.
Why is Remote Rendering important in medical education?
Remote Rendering combined with lightweight and inexpensive VR hardware,
such as the Oculus Quest 2, brings a whole range of advantages to
medical education: Teaching is no longer tied to a specific location and
can be carried out flexibly anywhere at any time. This addresses the two
known disadvantages: the high cost of PC power and the fixed location.
The ease of use and the associated flexibility are precious in teaching.
Teaching in virtual reality skips the interpretation step from 2D to 3D
and allows students to work directly and immediately on
three-dimensional patient data. As a result, they understand the anatomy
and complex relationships better and faster and can immediately focus on
the medical problem and the neurosurgical treatment.
For more information, contact
info@medicalholodeck.com